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design
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Written by Joe Halpin
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Tuesday, 20 April 2010 |
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If you are using multiplayer games to train and improve performance, just like anything else there is a recipe for success. This great article by Byron Reeves and J. Leighton Read over at the ASTD Learning Circuits blog identifies the Ten Ingredients of Great Games . The article is a quick read and guaranteed to have place in your design toolbox. And the top ten are... - Self-Representation with Avatars
- Three-Dimensional Environments
- Narrative Context
- Feedback
- Reputations, Ranks, and Levels
- Marketplaces and Economies
- Competition Under Rules that Are Explicit and Enforced
- Teams
- Parallel Communications Systems That Can Be Easily Reconfigured
- Time Pressure
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design
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Written by Joe Halpin
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Monday, 26 October 2009 |
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I like to think objectives are the foundation on which performance interventions are built. So, I always keep these two references at hand when writing my objectives as a quick reminder and self performance check. I also share these with clients and designers I hire as team members on projects. A Quick Guide to Writing Learning Objectives Defining Your Objectives |
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