Ten Ingredents of Great (Learning) Games  E-mail
design
Written by Joe Halpin   
Tuesday, 20 April 2010

If you are using multiplayer games to train and improve performance, just like anything else there is a recipe for success. This great article by Byron Reeves and J. Leighton Read over at the ASTD Learning Circuits blog identifies the Ten Ingredients of Great Games . The article is a quick read and guaranteed to have place in your design toolbox.

And the top ten are...

  1. Self-Representation with Avatars
  2. Three-Dimensional Environments
  3. Narrative Context
  4. Feedback
  5. Reputations, Ranks, and Levels
  6. Marketplaces and Economies
  7. Competition Under Rules that Are Explicit and Enforced
  8. Teams
  9. Parallel Communications Systems That Can Be Easily Reconfigured
  10. Time Pressure
 
Performance Objectives - References  E-mail
design
Written by Joe Halpin   
Monday, 26 October 2009

I like to think objectives are the foundation on which performance interventions are built. So, I always keep these two references at hand when writing my objectives as a quick reminder and self performance check. I also share these with clients and designers I hire as team members on projects.

A Quick Guide to Writing Learning Objectives

Defining Your Objectives